Free demo coming soon

FRAGILE!

Carry it together. Break nothing.

The online co-op physics moving game for 1–4 players. Grab furniture with both hands, balance grandfather clocks up the stairs... and get docked for every crack.

Steam page coming soon — follow @NorteGames on X so you don't miss the demo, giveaways and surprises.

Steam page coming soon. Demo, giveaways and surprises on X.

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  • Online co-op · 1–4 players
  • 10 places · 40 contracts
  • Release date TBA

What is FRAGILE!?

Moving is a team sport. Breaking things is not.

Welcome to the clumsiest moving company in town. You and up to three friends haul sofas, grandfather clocks, crystal chandeliers and boxes of glassware out of houses, offices, theatres and lighthouses and into the truck... without breaking a thing. It's not about arriving. It's about how the cargo arrives.

  • 1–4 players online
  • 40 contracts
  • 10 places
  • 6 languages
A mover gripping a sofa with both hands next to the truck, with the in-game HUD showing left and right hand grips

A hand each, for real

Grab with your left and right hand separately. Your partner holds the other end of the sofa: if you go up the stairs and they don't, it tilts — and everybody feels it.

A box of glasses shattering into shards on the porch path

Real physics, real damage

Every item has weight, a centre of mass and fragile zones. A scrape is not a tumble down the stairs, and a box of glasses knows the difference.

Movers in a back alley with a hand truck, a chandelier carried between two of them and a marble bust

Tools, not shortcuts

Hand truck, furniture dolly, straps, padded blankets and lifting straps open new ways to solve every job.

The job board at the company HQ listing available moving contracts

Grow the company

Pick contracts from the HQ job board, earn up to three stars and the Zero Breakage seal, level up and unlock tools, truck paints and HQ decorations.

Roll the tape

Watch the chaos

Trailer · 23 s · the 10 places, captured with the real game systems. Captions available (CC).

Shorts

Tap a short to play it with sound. On-screen captions are burned in.

  • POV: your friends "help" you move

    The crew promises to help. The piano, the aquarium and the pram disagree.

  • 40 jobs. 10 places. 0 unbroken vases.

    A quick tour of all ten places, with a running count of what broke.

  • Rule #1: never let go of the pram

    At the lighthouse, someone lets go of the pram on the slope. It rolls.

  • Expectation vs reality: the aquarium

    Split screen: how carrying an aquarium should go, and how it actually goes.

  • The client is watching

    Carrying the client's TV while the client rates you live.

  • Nobody: / My friends with a piano:

    Anything with wheels plus a slope: the piano runs away down the driveway.

Job sites

10 places. 40 contracts. Zero excuses.

From a family home with a tight staircase to a glass penthouse at night, every place has its own way of making you drop things.

  1. Four movers unloading a sofa down the truck ramp outside the García house

    The García house

    A two-storey family home with a tight staircase. Your very first delivery.

  2. Movers hauling a sofa up a narrow stairwell

    Walk-up flat

    Four storeys, no lift: tight landings, a long stairwell and a fire escape out back.

  3. A copier on a dolly being squeezed into the office goods lift

    Office tower

    A 250 kg goods lift that beeps when you overload it, runaway office chairs and a copier that weighs a ton.

  4. A grandfather clock tipping over at the foot of the antiques shop stairs

    Antiques shop

    Grandfather clocks, vases, chandeliers and a mezzanine up a narrow stair... or the long way round the back alley.

  5. Three movers carrying an aquarium along the harbour quay

    Harbour

    A marina warehouse, a moored yacht and a narrow gangway. Whatever falls in the water stays there.

  6. Two movers pushing an upright piano down the zigzag driveway of a hillside chalet

    Hillside chalet

    A steep zigzag driveway, a pool at the bottom and a piano that really wants to roll downhill.

  7. A crystal ball falling off the edge of the theatre stage

    Theatre

    Red velvet, a raised stage, a lighting gallery and a harp. Mind the edge of the stage.

  8. Three movers carrying a heavy wood stove up the mountain path

    Mountain refuge

    Where the truck can't reach: a 130 kg wood stove, a stone stair, a rope bridge and a storm on the way.

  9. A vintage pram rolling away down the lighthouse lane towards the cliff

    Lighthouse

    A square spiral stair, a cliff edge and a lane where anything on wheels runs away. Hold the pram.

  10. A glass sculpture shattering on the floor of the penthouse at night

    Penthouse

    A glass tower at night: a three-stop goods lift, an 80-step fire escape and a terrace with a very long drop.

Tools & chaos

Tools that help... sometimes

Teamwork on the stairs One pulls, one pushes. If you go up and they don't, the sofa tilts.
Dolly + goods lift Over 250 kg and the lift refuses to move. Someone has to step out.
Handle with care The box of glasses knows exactly how hard it hit the ground.

The toolbox

  • Hand truck
  • Furniture dolly
  • Straps
  • Padded blankets
  • Lifting straps
In-game tools: a red hand truck, a furniture dolly and a padded box

Contracts with a twist

  • Demanding clientThree stars only if almost everything arrives intact.
  • UrgentLess time, better pay. Run (carefully).
  • No toolsEverything by hand. Yes, the piano too.
  • RainOutdoor jobs where the cargo must not get soaked.

End of the job

Every crack gets an invoice

You get paid for every delivery and docked for every crack. At the end of each contract the damage invoice lists every broken item, how much it cost you... and exactly whose fault it was. Then the crew gets its awards.

Damage invoice

Job: The collector's cabinetNº FR-5017

ItemCost
Upright pianoCulprit: Red$450
Crystal decanterCulprit: Blue Wrecked$380
Architect's modelCulprit: Green$165
Floor lampCulprit: nobody (gravity)$35
Total damage$1,030

Awards of the day

  • Butterfingers$450 in damage. Their speciality is demolition.
  • The real MVPDelivered $2,635 in one piece. The rest, take notes.
  • Door holder14 seconds carrying something. Great moral support.
  • KamikazeTwo things into the void. Somebody had to check if they floated.
In-game results screen: delivery complete with 2 of 3 stars, a new record, the itemised damage invoice with a culprit for each broken item, and four comic awards for the crew
The real results screen (shown here with the Spanish interface).

Your crew, your style

Dress for the job (and the damage)

Design your mover with outfits, hats, colours and skin tones, paint your truck and decorate the HQ with what you earn.

A line-up of sixteen movers in different outfits, colours and hats
Close-up of movers wearing different hats
Outfits & hats
Four moving trucks in red, blue, green and yellow paint outside the HQ
Truck paints
The in-game skin designer with body, hat and colour options
Skin designer

Questions

Frequently asked questions

How many players?

1 to 4. FRAGILE! is built for online co-op: create a game and invite your friends through Steam. Solo play works too, it's just a lot harder to carry a sofa on your own.

Which platforms?

PC (Windows) on Steam. Online play uses Steam, and there is built-in push-to-talk voice chat with optional proximity.

How much will it cost?

The price hasn't been announced yet. Follow @NorteGames on X to hear about it first.

The price hasn't been announced yet. Wishlist FRAGILE! on Steam and follow @NorteGames on X to hear about it first.

Is there a demo?

Yes: a free demo is coming soon on Steam. Follow @NorteGames on X so you don't miss it.

When does it come out?

The release date will be announced soon. Follow @NorteGames on X to hear about it first.

The release date will be announced soon. Wishlist FRAGILE! on Steam and follow @NorteGames on X to hear about it first.

Which languages?

The interface is available in English, Spanish, French, German, Italian and Portuguese (Brazil).

Is the footage real gameplay?

Everything you see is captured inside the real game, with its real physics, grip and damage systems. Some shots are choreographed for the camera, but nothing is faked: if it breaks on screen, it broke in the game.